Rise Kujikawa, Kanji Tatsumi, and Teddie go missing, and a new rumor begins to spread across Inaba that the Midnight Channel has returned, but with a twist: it is now a promo advertising a fighting tournament. However, the day before the scheduled reunion, several odd events take place. Two months after the events of Persona 4, the members of the Investigation Team are looking forward to the return of their friend, the protagonist of Persona 4 (given the name "Yu Narukami" for this game), who is returning to Inaba for the Golden Week holiday. Story General Teddie, host of the P-1 Grand Prix. Thus, Atlus has locked all copies of Persona 4 Arena to their respective regions. The decision was made by Atlus's Japanese office, which was concerned that the lower price of the North American version (based on Yen to Dollar conversion) and the close proximity of the game's release in both regions might spark a greater than average cannibalization of local sales through imports of the North American version of the game, as it contains Japanese language voice and text options. Persona 4 Arena has the dubious distinction of being the first PlayStation 3 title to be region locked. The arcade system is based upon Taito Type X2 hardware and supports NESiCAxLive, an online system that provides patches and leader boards. The core gameplay system was solely the work of the BlazBlue team. The Atlus Persona team focused on the story and dialogue aspects of the development process, and also supervised all of the graphic/animation work done by the BlazBlue team. The game's director, Takumi Iguchiya (who is the lead programmer for the BlazBlue series) worked closely with the Persona team. The Persona team didn't want to relinquish all development work to Arc Systems, however, instead opting for a joint development project between the two.
Arc System Works discovered Atlus's request from a general inquiry e-mail, which ASW president Minoru Kidooka describes as "rare but not completely unusual." Because the BlazBlue development team contains many fans of the Persona series, their willingness to develop this game were very high. The story was written by members of Atlus's Persona team and is meant as a canon follow-up to the events of Persona 4.Īccording to Famitsu, Atlus producer Katsura Hashino first approached producer Toshimichi Mori with the idea for the game because he was impressed with the quality of their BlazBlue series, which shocked him. It was developed together by Atlus (the creators of the Persona series) and Arc System Works, whose fighting game credits include the Guilty Gear and BlazBlue series. The game features characters from both Persona 3 and Persona 4 on the roster accompanied by their respective Persona.
#Aika online arena times ps3#
Persona 4 Arena is a fighting game released in arcades as well as on PS3 and Xbox 360.
Overview Persona 4 Arena was a collaborative effort between Atlus and Arc System Works.